New D&D Campaign

That's right, we're starting an evil campaign tonight and I'll be interested to see how well my 11th level sneaky rogue/invisible blade does. Below are some of the build notes, comments are welcome but it's too late to change anything major now.

Char level: 11
   Hit points: 77
   Alignment : Neutral Evil
   Gold      : 88,000
   Classes   : Fighter 3, Rogue 4, Invisible blade 4
   STR: 12 +1
   DEX: 20 +5
   CON: 14 +2
   INT: 12 +1
   WIS: 14 +2
   CHA: 13 +2
 
   BAB:  10
   Fort: 5
   Ref:  9
   Will: 3
 
   Base speed: 40ft
   Load      : light <=43lbs, medium 44 - 86lbs, heavy 87 - 130lbs
 
   Ex:
     Sneak attack 4d6
     Trapfinding
       Use Search to locate traps.
     Evasion
       take no damage on a succesful ref roll
     Trap sense +1
       +1 ref save to avoid traps, +1 dodge bonus to AC against attacks from traps
     Uncanny Dodge
       Don't lose dex bonus to AC when flanked
     Unfettered defense
       AC +1 int per invisible blade level when not wearing armour
     Bleeding wound
       sacrifice 1d6 damage on initial attack to cause (cumulative per number of attacks per round) 1pt of damage per round after.
     Uncanny Feint
       Can feint as a move action in combat
     Feint Mastery
       Can take 10 on all bluff checks when feinting in combat
 
   Feats:
     Combat reflexes
       Attacks of opportunity equal to dex bonus
     Close Quarters Combat
       Get an attack of opportunity when someone attempts to grapple
     Mobility
       +4 dodge bonus to ac against attacks of opportunity
     Point blank shot
       +1 bonus to attack and damage rolls on ranged within 30ft
     Far Shot
       Range increase to projectile weapons x1.5 (fired) x2 (thrown)
     Weapon focus (kukri)
       +1 attack bonus with kukri
     Two weapon fighting
       Primary penalty reduced by 2
       Off-hand penalty reduced by by 6
       if both weapons are light it becomes a -2 on each hand
     Weapon finesse
       Dex to BAB with hand weapons instead of str
 
   Class skills: 
     Handle animal    (cha)
     Ride             (dex)
     Appraise         (int)
     Balance          (dex) 3
     Bluff            (cha) 13
     Climb            (str) 3
     Craft            (int)
     Decipher script  (int)
     Diplomacy        (cha)
     Disable device   (int) 8
     Disguise         (cha)
     Escape artist    (dex)
     Forgery          (int)
     Gather info      (cha)
     Hide             (dex) 5
     Intimidate       (cha)
     Jump             (str) 3
     Knowledge local  (int)
     Listen           (wis) 3
     Move silently    (dex) 2
     Open lock        (dex) 8
     Perform          (cha) 
     Profession       (wis)
     Search           (int) 8
     Sense motive     (wis) 8
     Sleight of Hand  (dex) 2
     Spot             (wis) 4
     Swim             (str) 2
     Tumble           (dex) 2
     Use magic device (cha)
     Use rope         (dex)
     Innuendo         (cha)
 
 Gear:
   Starting gold    : 88k
   Preferred weight : <43lbs
   Weapons:
     1 +2 Kukri (Keen +1 mod): 18,316gp (Kukri [8], masterwork [308], +3 weapon cost [18000])
       Doubles crit range (now 15-20)
     1 +2 Kukri (Keen  +1 mod): 18,316gp
       Doubles crit range (now 15-20)
 
     30 daggers 60gp, 10 on a bandolier at any time
 
       -1 penalty for 2 weapon fighting = +1 to attack and damage rolls
     14lbs (10 daggers on the bandolier, the rest in the haversack)
     36,692gp
 
   Clothes:
     Travellers outfit (free and doesn't count towards weight)
       boots, wool breeches, a sturdy belt, a shirt and a black cloak with a hood.
       Elven Chain, +5 AC, max dex +4, Armour check penalty -2, 20lbs, 4,150gp
 
   Magic items:
     Handy Haversack               2000gp, 5lbs
     Cloak of resistance +3        9000gp, 1lbs Bonus to all saving throws
     Lesser Truedeath Crystal  x2  10000gp  --  (in haversack) Weapon functions as Ghost Touch,    +1d6 against undead
     Lesser Demolition Crystal x2  6000gp   --  (in haversack) Ignores construct damage reduction, +1d6 against constructs
     Lesser Energy Assault (fire)  3000gp   --  (attached to primary weapon) +1d6 fire damage
     Lesser Energy Assault (cold)  3000gp   --  (attached to offhand weapon) +1d6 cold damage
     Ring of Protection  +2        8000gp   --  Deflection bonus to AC
     Gloves of Dexterity +2        4000gp   --  Bonus to dex
 
   Other:
     Thieves tools, masterwork     100gp   1lbs (in haversack) +2 to Disable Device and Open Lock
 
   Remaining gold : 2058gp  
   Current load   : 40lbs
 

Yes, I know I'm sad but what the hell, it's all good fun :)

Awesomeness

Penn and Teller showing just what a load of bullshit the anti-vaccination movement is. I love these guys.

When I get really bored

Occasionally I get bored, on this occasion I wrote a perl script to list all of our unique id's by group in which every variable and array name ended in izzle. I think it's pretty obvious why...

 #!/usr/local/bin/perl
 use strict;
 
 my @grizzle = ('^www-', '^w3adm');
 my %dizzle;
 
 for(@grizzle) {
   my @shizzle = `ypcat -k group | grep $_`;
   for(@shizzle) {
     my @nizzle = split ":", $_;
     chomp $_;
     @nizzle = split ",", pop @nizzle;
     chomp(@nizzle);
     for(@nizzle) {
       if($_ =~ /:/) {
         next;
       }
       $dizzle{$_}++
     }
   }
 }
 
 my $countizzle;
 my @hizzle;
 for(keys %dizzle) {
   #print "$_, ";
   $countizzle++;
   push @hizzle, $_;
 }
 
 for(sort @hizzle) {
   print "$_, ";
 }
 print "\n$countizzle unique ids\n";
 
Cave Johnson quotes, get 'em here

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QOTD

"The difference between faith and insanity is that faith is the ability to hold firmly to a conclusion that is incompatible with the evidence, whereas insanity is the ability to hold firmly to a conclusion that is incompatible with the evidence."

- William Harwood, Dictionary of Contemporary Mythology